ANAHATA

Journal

From the studio

Watercolor scene of small cartoon adventurers waving goodbye to a departing steam train on a snowy platform at dusk

Game News · 2 min

Supercell Sets the Final Dates for Squad Busters: 1 December Off the Stores, 14 December Offline

Supercell has confirmed Squad Busters will leave the app stores on 1 December and stop being playable on 14 December, one of three mobile closures announced this month.

Flat illustration of Istanbul at golden hour with a toy-block tower exploding in the foreground

Game News · 2 min

Tencent Reportedly Backs Turkish Studio Flow Games With a $46M Package

PocketGamer.biz reports that Istanbul's Flow Games has secured a $46 million funding package, mostly from Tencent, on the back of its physics shooter Smash Fest.

Paper-craft shop window with seven felt-framed phones showing different indie game worlds

Game News · 2 min

Apple's Indie Games Week Puts Seven Small Teams in the Spotlight

Apple has opened an Indie Games Week on the App Store with seven featured titles. For small studios everywhere, the interesting part is how a store feature changes what a game can plan for.

Timeline: Rainbow Six Mobile soft launch in 2023, global launch 23 February 2026, shutdown announced 8 October 2026, servers offline 15 January 2027

Game News · 2 min

Ubisoft Is Shutting Down Rainbow Six Mobile Less Than a Year After Global Launch

Ubisoft has announced that Rainbow Six Mobile will go offline on 15 January 2027, less than eleven months after its global launch. Here is what we know, what we don't, and what small studios can take from it.

Bar chart: domestic publishers' share of Indian consumer game spending fell from 11% in 2020 to 6% in 2022, while US and China publishers took 41%

Industry Trends · 3 min

Why Indian Game Studios Still Build Alone: The Missing Layer of Collaboration and Publishing

Indian studios are often trusted as co-development partners but rarely given lead roles, and domestic publishers' share of Indian game spending fell from 11% to 6% between 2020 and 2022. We look at what the evidence says, where collaboration is starting, and what small studios can do themselves.

Timeline of Google Play's new fee rollout: EEA, UK and US by June 2026, Australia by September 2026, Korea and Japan by December 2026, rest of world by September 2027

Industry Trends · 2 min

Google Play's New Fee Structure Reaches the Rest of the World by September 2027: What Indian Studios Should Prepare

Google Play has split its fee into a service fee and a billing fee, with a lower tier for games that join Level Up. It is live in the US, UK and EEA now and reaches the rest of the world by 30 September 2027. India is not named, so it falls under that last group.

Bar chart: India mobile games market of $1.1B in 2025, $1.5B forecast for 2026 and $2.4B forecast for 2029

Industry Trends · 2 min

India's Mobile Games Market Is Heading to $2.4B by 2029: What the Post-Ban Data Means for Small Studios

A new India State of Play report puts mobile games at $1.1B in 2025 and $2.4B by 2029. The headline is growth, but the details on monetisation, genres and puzzle are what small studios should read.

Cyber Block 2.1.1 cover: the old pastel look beside the new neon-dusk home screen and level map

Dev Log · 2 min

Cyber Block 2.1.1: Bits, a Shop, Diwali Skins and a Gentler First Five Minutes

Cyber Block 2.1.1 is live on Google Play: every win now pays Bits, a new shop sells boosters and skins (including a Diwali-ready Diya skin), the first levels guide you, and the game gets a brighter neon-dusk look.

A closed laptop, glowing desk lamp, and a small sprouting plant beside a window with a crescent moon

Industry Trends · 3 min

Reigns Studio Nerial Goes Into Hibernation After 13 Years: What Small Studios Can Learn

The studio behind Reigns is ending development after 13 years and 11 games. What the numbers and the structure say for small studios.